The most ambitious geopolitical simulation ever built

Polaris : Geopolitics

The geopolitical simulation game where you take power anywhere on Earth — the Oval Office, the Kremlin, any of 199 playable nations. A modern-day grand strategy world of thousands of minds, every variable wired to every other. Negotiate. Legislate. Wage war. Face the voters. Nothing is off limits.

November 2026 · Windows · PC · 100% offline · screenshots represent content in development

Proof of concept. Content under development.
LIVE · THE WIRE
The simulation

Modern-day grand strategy. Every lever of power on Earth.

Forged by 100,000+ hours of AI-driven simulation, Polaris is five pillars wired into one nervous system, from the price of oil to the night of the election. All 199 nations are playable; the American presidency is simply the flagship seat. Try it out below: negotiate with a head of state, watch a war unfold on the real map, pull a lever and see the world answer. These are small samples pulled straight from the game. The real thing runs far deeper.

Live demo · Shuttle diplomacy

Talk to the Kremlin.

Pick your reply — in the game, you type anything.

VP
Vladimir PutinKREMLIN · SECURE CHANNEL

Templated dialogue shown for illustration. Every chat in the simulation is freeform — like texting Putin yourself.

Live demo · A real engine run

Operation Southern Shield.

A US invasion of Venezuela, simulated by the actual war engine on its real tiles — Caracas capitulates in week 26. Scrub it.

VENEZUELA US CONTROL · GOVERNMENT
Week 1
Tiles held 0/270 Casualties 0 US KIA 0 Civilians 0 Refugees 0 Cost $0B

Full-scale invasion at the military's discretion. Actual results in the simulation depend on the orders of the President.

Live demo · Consequence engine

Pull a lever. Watch the world answer.

One action ripples through the whole engine — nothing is an isolated dial.

ILLUSTRATIVE MAGNITUDES FROM ENGINE TEST RUNS · THE SHIPPED VERSION WOULD REPLAY REAL SIMULATION DELTAS

Negotiate with AI world leaders

What's your counter-offer, Mr. President?

The most advanced negotiation engine ever shipped in a strategy game. Put a four-part proposal on the table and the other side takes it clause by clause, conceding what the battlefield lets them concede, refusing what it doesn't, and naming exactly what still stands between you and a treaty. It answers in its own voice, grounded in the live state of the war.

  • Ceasefire, armistice, treaty. Peace comes in stages, and a fragile ceasefire can collapse while the ink is still drying.
  • Real terms on the table: alliance suspensions, sanctions schedules, prisoner exchanges, frozen assets, reparations, tribunals.
  • A promise ledger. Break your word and trust decays, so your next deal costs more.
Negotiating a ceasefire with the Russian president point by point — AI dialogue in Polaris, a geopolitical simulation game
An actual exchange: a three-part proposal to the Kremlin, answered point by point, nothing skipped.
Total command

Start it. Win it. End it on your terms.

War in Polaris is yours to start, escalate, and finish — with the depth of a general staff behind every order. Each conflict is a live dossier of objectives, casualties, prisoners, refugees, and backers, and every command flows through your Secretary of Defense, who briefs you, argues the tradeoffs, and executes on your word.

  • No limits, only consequences. Polaris never tells you no. Seize the strait, flatten the airbase, decapitate a regime, march on a capital and dictate the terms. Push the office to the bounds of its power; the pushback comes from the world, never the game.
  • Every instrument of force: blockades, precision strikes, air campaigns, ground invasions, and covert operations for the orders you'd rather not sign.
  • Escalation that bites. Retaliation tiers, standoffs, POW exchanges, allies wading in, and three ways out: victory, stalemate, or a peace you negotiate line by line.
  • Insurgencies that smolder long after the armies stop.
US military posture across six combatant commands — carrier strike groups and force readiness in war strategy game Polaris
Six combatant commands, every carrier strike group named. Reposition the fleet yourself, or order it done in chat.
A real-world map

Kharkiv. Not “Region 7.”

This is a war simulation on a real-world map of 4,454 provinces and 7,240 named settlements. The front line moves week by week; cities fall one by one; unrest lights up the districts where it actually burns.

  • Live overlays for relations, sanctions, nuclear posture, trade, and unrest.
  • Click any country to text its leader. That is the entire diplomacy menu.
Real-world map of Europe with a live front line through Ukraine — modern-day grand strategy game Polaris
The eastern front, two weeks into the term. This is the line you'll be asked to freeze.
Legislation

Do you have 218 votes?

No dice-roll votes. A full bicameral Congress: 435 representatives and 100 senators, run by 13 caucus leaders who command their blocs and take your calls. Draft a law from real provisions, whip the leaders in chat, trade what you have to trade, and watch the tally before you gavel the vote.

  • Real vote math: 218 to pass the House, 51 the Senate, a VP tiebreak at 50-50.
  • Persuadable people. Argue, deal, and promise. They remember which promises you kept.
US Congress simulation — 435-seat House hemicycle and caucus whip counts in political strategy game Polaris
The 119th Congress. Caucus leaders command the votes, and every one is reachable by text.
Economy

Markets reprice your press conference.

From the Fed funds rate to rare-earth extraction, the economy is a machine with visible gears, and your sanctions, wars, and tax bills are the wrench.

  • Oil, gas, and the strait premium. Close Hormuz and watch the pump price answer.
  • The S&P keeps score against a real market baseline, and the credit rating remembers your deficits.
  • Sanctions that cost both sides. Tiered, targeted, and priced in.
Dynamic economy simulation — GDP, inflation, Fed funds rate and trade in president simulator game Polaris
The economy page: production, trade, and the numbers your re-election hangs on.
No limits

Power is unbounded.

Polaris simulates the world's sharpest edges the way it simulates everything else: with consequences, not censors. The game never moralizes. The world keeps the score.

NUCLEAR

The ladder to the unthinkable

Arsenals, postures, standoffs, retaliation tiers. Rattle the saber, run a blockade against a nuclear state, order the decapitation strike. Then live with whatever climbs back down the ladder toward you.

COVERT

The orders you don't sign

Deniable raids, sabotage, snatch-and-grab operations against foreign leaders. A captured president simply goes missing until you decide what the world learns. And when a covert op blows up in your face, it blows up loud.

REGIME CHANGE

Kings, made and unmade

Topple a government and install your candidate. Prop up a client state. Meddle in another power's backyard, then find out they were watching the whole time.

MILITIAS

Hundreds of armed movements

From ideological militias to insurgent fronts, armed organizations recruit, radicalize, and rise on their own logic. Starve them, infiltrate them, crush them — or discover that crackdowns are exactly what they were waiting for.

EXTREMISTS

Radicalization, modeled and never moralized

Political extremism isn't a random event; it's an output. Repression, collapse, and humiliation breed movements with real ideologies, real leaders you can talk to, and real ambitions for your country and theirs.

THE PRICE

Every choice is priced

Crackdowns have lethality tiers. Strikes have civilian tolls. Broken promises are ledgered forever. Nothing is off the table, and nothing is free. How far you go is on you.

The engine

Why nothing else feels like this.

Polaris was forged the hard way: over 100,000 hours of AI-driven simulation, with wars fought, treaties struck, and economies wrecked and rebuilt, all distilled into a dynamic engine that behaves like the real world. Then we gave it a voice: an on-device language model that speaks for the simulation. Every line generated. Every fact verified.

01 · THE ENGINE

Everything dynamic, everything connected

No scripted events, no static numbers, no isolated dials. Oil moves inflation; inflation moves unrest; unrest moves elections. A blockade in one strait reprices gas in fifty states — and every binding fact, from front lines to vote counts, is decided by the simulation, never by an AI's mood.

02 · THE VOICE

Ultrarealistic dialogue, generated on-device

A local language model turns the engine's decisions into living conversation: leaders with registers, advisors with agendas, legislators with grudges. Infinite, contextual, and generated entirely on your machine. There is no line pool to exhaust.

03 · THE FIREWALL

No invented facts, ever

Every reply is checked against the simulation before it reaches you. Every number, every territory, every concession has to be real. A leader can bluff you. The game never will.

04 · THE BENCHMARK

Calibrated against the real world

Polaris opens on the real January 2025: the sitting cabinet, the 119th Congress, live market baselines, and today's conflicts on today's borders. Its outcomes are then validated against how the actual world moved. When Polaris drifts from reality, we fix Polaris.

100K+
Hours simulated
199
Playable nations
4,454
Provinces
14,262
Tiles
8K+
Agents
100%
Offline
$0
Subscription
One version. Every PC.

100% offline. No subscription, no API key, no internet — ever.

Every other AI-powered game phones home. Polaris doesn't. The whole world, simulation and dialogue alike, runs on your machine, and it ships as one game for all hardware: no performance tiers, no cut-down modes, no GPU gate. A slower machine just thinks a moment longer. And it's the whole game in the box, with no season pass, no DLC treadmill, and no monthly subscription to rent back the rest of your own game.

Windows · Steam
8 GB RAM recommended
No GPU required
No internet required — ever
No account · no subscription
For fans of

For veterans of Victoria 3, Hearts of Iron IV, Democracy 4 & Suzerain

You've played the classics. Polaris is the modern-day grand strategy game their communities keep asking for.

HOI4 · MILLENNIUM DAWN

Born modern-day

If you install Millennium Dawn to drag a 2016 engine into the present, Polaris is what you were reaching for: built modern-day from the ground up — real 2025 borders, real leaders, wars that start from today's headlines instead of 1936's. No total-conversion mod required.

VICTORIA 3

The society simulator, set to now

Victoria 3's grand ambition, a whole society in motion, relocated to the present, with a presidency on top instead of a spreadsheet. And when war comes, you fight it: no watching dice roll your fronts from the sidelines.

DEMOCRACY 4

Policy depth, plus a planet

Democracy 4's cause-and-effect policy web, plus a world map, a military, real wars, and leaders and legislators who argue back in their own words.

SUZERAIN

Consequential dialogue, unscripted

Suzerain proved political conversation could be gripping. Polaris removes the rails: no line is pre-written, no path is authored, and your Sordland is the actual world.

POWER & REVOLUTION

The scope, reborn

Sixteen years, ten near-annual "editions," one aging engine, and not a single release with good reviews. Instead of repackaging the same game for more than a decade, Polaris delivers a modern engine, a coherent economy, and dialogue that actually understands what you typed. And our patches are free.

SUPERPOWER 2

The one you've waited 20 years for

The whole world on one screen, genuinely alive this time. If you've been searching for a SuperPower 2 successor since 2004, this is what you have been waiting for, built with the most advanced AI technology.

Questions

The fine print, plainly.

Is there a game where you can actually run a country?
That's Polaris. You hold the real levers of the American presidency: executive orders, legislation, sanctions, wars, appointments, the budget, all inside a world simulation of 199 nations that reacts to every one of them. It's a government simulator, a war game, and a political drama in one seat.
Can you play as countries other than the United States?
Yes — every one of the 199 nations is playable. The American presidency is the flagship seat, but you can take power anywhere: each nation has its own government, economy, military, factions, and neighbors, all running on the same engine.
Is there a modern-day Hearts of Iron 4 or Victoria 3?
That's the gap Polaris was built to fill. Millions of players mod a 2016 engine into the present with Millennium Dawn; Polaris is modern-day grand strategy from the ground up — real current borders, real leaders, province-level wars, and a society simulation running underneath. Nothing retrofitted, nothing rented back to you as DLC.
Can you talk to and negotiate with the world leaders?
Yes, and it's the heart of the game: click any country to text its leader. Argue, threaten, bribe, and haggle a peace treaty clause by clause — the reply is generated for your exact words and the live state of the world, not picked from a script.
Is the dialogue really generated? Not scripted?
Really generated. Polaris bundles an on-device language model that voices what the simulation has decided, so a leader's reply reflects the actual state of your war, your sanctions, and your history with them. A fact-check layer verifies every number and every concession against the engine before you see it. There is no line pool to exhaust.
Does Polaris need an internet connection, account, or subscription?
No, no, and no. Unlike cloud-AI games, the whole world runs on your machine, the simulation and the dialogue both. No server, no API key, no monthly fee, and nothing you type ever leaves your PC.
What do I actually do in Polaris?
You govern. Text your cabinet and give real orders; draft laws and whip Congress; sanction, blockade, and negotiate with foreign leaders; run wars through your Secretary of Defense; manage the economy; and face elections that judge the record — all in real time, at a speed you control.
What are the system requirements?
Modest: a 64-bit Windows PC with around 8 GB of RAM. No graphics card is required. On slower machines the world is identical — characters simply take a little longer to answer.
When does it release?
Polaris is targeting a November 2026 release on Steam for PC. Wishlist below to be notified the moment it goes live.
Coming November 2026 · Steam

The most powerful office on Earth is about to be vacant.

History is in session. Take the office. Keep the peace — or don't.

Wishlist on Steam — coming soon